![]() ![]() Step 2: Set the render Resolution so that X is twice that of Y.Ĭhoose a resolution that is significantly higher (perhaps double) the pixel detail of what one of the final cube map's tiles will be. Step 1: Adjust the Camera settings to be Panoramic, then choose Equirectangular for the type. Equirectangular Map to Cube Mapįirst, let's review the steps for creating an equirectangular map to begin with. The way to eliminate this is to first render an equirectangular (or mirror ball) environment map, and then render that to a cube map. This method of rendering directly from the environment scene is quick and easy, but there is still some distortion that shows up, revealing the cube shape of the cube map if you look closely.
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