![]() It's a shame that such an amazing run was cut short by a cheap shot, but if there's anything we've learned from Dark Souls players, it's that most gamers like these are willing to jump right back into the thick of things. and it only gets worse and worse as the seconds tick by.ĭespite everything on the screen desperately trying to kill him, DraQu actually manages to survive for 500 seconds - and if he hadn't been hit in the back by an enemy, there's a chance he could have gone on longer. The entire screen is covered in either demons or blood, and DraQu never stops moving. Sure, it's creepy, but the same enemies appear for the first 35 seconds - how hard could 500 seconds really be?īy the time 60 seconds is up, Devil Daggers is basically a different game. After a few seconds of nothing, a single spawner appears, and a group of extremely weak enemies appears. Then he shamelessly started using homing daggers and god mode and I was like, oh, so thats what it's come to. Like Devil Daggers, Hyper Demon is an immensely satisfying distillation of shooter mechanics that is expertly balanced, and itll be difficult to put down once you get going. If you like the idea of a hellish fps schmup that truly tests the limits of your humanity give it a shot.Meet DraQu (via Kotaku), YouTuber and apparently godlike gamer: out of everyone who's ever played Devil Daggers, he's the only one to unlock the "Devil Dagger" Achievement.Īt first, it doesn't seem like Devil Daggers is going to put up much of a fight. ago After watching the first 20 seconds it was pretty apparent that he wasn't a great player like Draqu, so I started to wonder how he got so far. The skill cap to mastery is extremely high. Watching a top players replay is something akin to a dark religious experience. I’ve only made it to 315 seconds so far and it takes every ounce of my gaming ability. As the time goes on even more insane monsters begin to spawn, to the point where players who make it to 1000 seconds are truly in the most accurate depiction of a hellscape ever achieved in gaming. In order to survive you have to destroy monsters in a poetic ballet of strafe hopping and precision wave targeting all while leading a horde of skulls and demons around the arena as you kite and whittle them down in between killing spawners. ![]() When you shred every crystal off of a centipede it sounds like running your hand across a digital chain link fence, in hell. Working on DD v3. Even the start up sound when they display the game dev logo feels like the ps1 start up sound but in hell. DevilDaggers reverse engineering project (purpose is not cheating). The monster design, ps1 style aliasing, and sound design are perfect. ![]() There is standard machine gun mode and shotgun mode both of which push crystals away, the shotgun more forcefully, so make sure to let up on firing sometimes before the crystals despawn so you can collect them. You shoot daggers out of your hand at monsters as they spawn from tentacled hives and as you collect crystals it powers up your daggers. The entire game is just one small circular arena level that always plays out pretty much exactly the same each time, and your objective is simply to survive as long as possible. I have never experienced one more run syndrome as hard as I did in my last play session of DD. ![]() They really got everything right in this game. To me this game is the ultimate trial of this genre. Disclaimer: you’re probably only going to appreciate this game if you consider yourself advanced in fps. ![]()
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