Similar to most melee Vantage units, using Pulse Smoke would further enhance Keaton's ability to take hits and retaliate. This grants him the ability to run defensive Specials such as Sacred Cowl, Aegis, and Miracle, and further improves his ability to take hits. Keaton also possess the advantage of being a melee unit with additional bulk when compared to a ranged unit, though his weapon allows him to charge Specials much faster than his peers. Keaton works very similarly to Laevatein, as his weapon, Wolfskin Fang, provides him sheer firepower that can sometimes match hers by hitting twice in both Player and Enemy Phase. However, as ranged units could not inherit Dull Close, and the Lull skills are much more difficult to obtain, Laevatein is much more difficult to counter than traditional Blade tome users. Laevatein still needs to wary of buff nullifications such as those from Lulls, and Panic sources. This does meant that against more adept set-up, Pulse Smoke would be highly crucial to Laevatein's ability to take hits. Being a melee unit also allows her to have higher bulk compared to most of her ranged Blade counterparts, meaning she is often able to enter the Vantage HP threshold with ease assuming the enemy’s Specials are disrupted. The sheer power of her sword grants her immense power in the Player Phase and Enemy Phase alike. Laevatein’s weapon is essentially a Blade Tome effect on a melee weapon, and the offense boost granted by a Blade Tome could not be understated. As such, special disruption such as Pulse Smoke or smart usage of Halloween Hector's Duo Skill could be imperative for the melee Vantage's survival in a high pressure situation. For the most difficult set-ups, the damage dealt by the nukes are way too high for even a tank to handle. That is not to say that melee Vantage could not be successful. That could either be a hard hitting nuke that is too difficult to take a hit from, or a hard counter such as those with Hardy Bearing or Firesweep. This is mainly for Player Phase reasons it grants the attacking unit target selection by taking out the most problematic unit on the opponent team. Outside of certain notable examples, Vantage units are largely ranged units. Weapons with damage boosting mechanics are also largely favored, such as the effects from Blade tomes. This could be useful in not only providing extra damage during Vantage, but also the ability to take units out in the Player Phase. In general, units that has a sufficiently high base Attack perform well in this archetype, as it influences the performance of the unit in both Player and Enemy Phase. The suitable candidates will be a mix of budget and premium units. Some examples of suitable unit candidates will be named. Weapons: For this section, we are implying the performance of the generic weapon itself.If a unit is present in the tier, it is implied that we are referring to a unit's performance using his / her preferred weapon. Units: For this section, only units with an exclusive weapon will be considered.The main criteria for this archetype is as follows:įor more details regarding the archetype, you may refer to the Aether Archetype Guide for Vantage.įor each tier, there will be 2 possible sections (if applicable). The objective of the Aether Archetypes Tier List is to identify and evaluate units that are suitable for the archetype's play style.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |